I’ve long thought most of the Star Trek franchise series and movies – the ones made between 1977 and 2005 – to be epic fails both as good SF and, more to the point, as good dramatic story-telling.
Sounds heretical, and I suppose I’ll get heat from fans – but if you step back to the first principles of writing, it’s true. I’ve just finished reading a book by Brian Robb, Star Trek: The essential history of the classic TV series and movies, which confirms my belief.
I’m not complaining about the fact that Trek aliens all looked like humans with lobsters glued to their foreheads or that Klingon was apparently constructed to be different rather than linguistic by the usual measures. My problem goes deeper than that.
Robb argued that the best ideas of the original 1966-69 series – the things fans regard as canonical – weren’t created by Gene Roddenberry. But he had huge influence and one major legacy was a set of rules about what could and could not happen. Writers called it the ‘Roddenberry Box’.
This defined Roddenberry’s vision – a future that had conquered prejudice, where inter-personal conflict was a thing of the past. A wonderful ideal. One we should aspire to. The problem was that when it came to story-telling, the Box was boring. A lot of the challenge for writers was getting around the limits while producing interesting tales.
To my mind that worked in the original series, particularly where the show was run as a light comedy – think Trouble With Tribbles. Wonderful. Why did it work? Because Roddenberry hired great writers – top-line SF authors among them – to work up plots revolving around three great characters, Spock, Kirk and McCoy.
The problem – well explored by Ross, but which I’d long thought true – is that the show was captured by a fan base for whom the Box defined canon. To me the rot set in with The New Generation, which mashed New Age thinking and a lot of meaningless techno-babble with the Box and – to me – never captured the sense of wonder of the original. It was pretentious, laboured, ponderous, and fast descended to reverent posturing by one-dimensional characters – stories defined not by what made a good story, but by what was needed to satisfy a fan base.
I gave up watching it, and never bothered with Deep Space Nine or Voyager. I gave up on the movies. Later I caught a few episodes of Enterprise, which wasn’t too bad but which still dribbled, as far as I was concerned. According to Robb, the producers were actively writing, by then, for fans – missing a wider audience or new fans. Certainly, these grotesque going-through-the-motions exercises in franchise fodder didn’t appeal to casual Trek enthusiasts, like me.
For me, Trek didn’t come right until the 2009 J J Abrams movie, a complete re-boot which decisively broke the Box. It was Trek as it should be, re-cast for the twenty-first century. Wonderful stuff.
The fact that it featured Karl Urban – a Kiwi actor from my city, Wellington, was a particular plus.
The take-home lesson for writers? Idealism is wonderful. There is no faulting Roddenberry’s optimistic vision. But to make interesting stories, that idealism has to be given a dynamic. The fact is that human realities, including conflict, have been omnipresent through history, and it’s unlikely that a few hundred years will change them. But that doesn’t stop us trying; and it seems to me that stories built around the attempt would be far more interesting than stories exploring the success of meeting this hardest of all human challenges.
Copyright © Matthew Wright 2014